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Submitted on
June 5, 2013
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FireEmblem Rock Paper Scissors by DanShive FireEmblem Rock Paper Scissors by DanShive
I’ve started playing Fire Emblem: Awakening for the 3DS. I’m new to the series, and have trouble keeping the rock-paper-scissors mechanics of axe-sword-lance straight in my head. I don’t understand the logic behind one of these weapon types always doing better against another, so it’s easy for me to get them jumbled. It’s not exactly “water beats fire”, here.

I am a visual learner, however, so I made these to help me remember what beats what. A short ranged axe having an immediate advantage over a super long lance being shoved forward by someone charging on horseback might not make sense to me, but I’ll remember a rock with an axe.
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FierceAsTheFlame Feb 22, 2014  Student General Artist
HAHA, back in the day they had a magic triangle that made a little more sense, but that has since been removed for some reason unknown to me.
very clever I never thought about the comparison with the weapons triangle before.
I always thought of it as 'axe breaks the lance's handle, lance has better reach than sword, and sword is more versatile than axe', but, yeah, this is probably a way easier way to remember than that!
best way to think of it is that Axe is big and heavy so either blocks/breaks the spear at the shaft, the spear has a longer reach than a sword and can get past the swords guard easier, and a sword is a faster weapon than an Axe. Or just use your method, that works too. Either way good representation of how that mechanic is set up.
In honesty, I think the whole Laguez (butchered spelling probably) and magic Element cycles make much more sense than melee mechanics. But hey, what can you do?
"I've started playing Fire Emblem: Awakening for the 3DS."
"for the 3DS."
RAAAAAUUUUGGGGHHHH!!!!!!! *flips over table*
Barbarians beat lancers beat legionnaires beat barbarians. The difference is not just reach, but formation. Axes take some swinging... and spreading out helps when cavalry charges.

But since it's a video game, it really is just rock-paper-scissors, whether the reason behind it is sane or not. :D
I always saw it like this- The sword is quicker and more dextrous than the axe, and can catch/parry it. The axe has the force needed to bat away or chop off a lance, so makes it a tougher opponent. The lance is too tough to be simply knocked aside by the sword, and has the range to avoid the sword user from getting in close to attack themselves. I've only played Sacred Stones, but that was how I rationalized the weapons triangle.
I'm not sure how it is for Awakening, but I played through Shadow Dragon on the DS, and the triangle really doesn't matter that much late-game. They make you learn it, and then it's suddenly not necessary information to use. Oh well. Nice toon!
ZeroFollower0 Jun 6, 2013  Hobbyist Artist
Congrats. The game is way better than the original cause if you put the time into it you can make everyone OP insted of just one character(mainly the main character)
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